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tochris 1.67

This isn't qfusion-related news. I released a new version of my q1-based engine, tochris. Not too much new, but I felt like releasing it anyway. Here''s the list of changes:

- new visibility check algorithm for static entities, they cause much less overdraw than in 1.66

- corrected frames timings in framegroups (software)

- removed code for triangles subdivision - improved quality of rendering alias models (software)

- fixed possible crashes in inte...

Read more 18.08.03